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Devlog
Progress is now saved!
February 18, 2025
by
pengwinner
Save/Load & Progression: Run progress is now saved between rounds, allowing you to pick up where you left off. The game now saves on every view, especially when adding or modifying cards after a round...
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New Power ups, Tutorial and Animations
February 12, 2025
by
pengwinner
New Power Ups: Added "Pace" gameplay mechanic, which shorten's all wait times, and increases ball speed. Added "Invulnerable" to damage for a duration. Added Healing. Added a Tutorial: Enhanced the Ro...
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Dynamic targets, deck building & android performance!
February 08, 2025
by
pengwinner
Gameplay Changes & Additions: Card Upgrades: Refactored card system to support upgrades, templated descriptions, and marked upgrade names. Created a dedicated upgrade card screen. "Before" and "After"...
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First Public Prototype!
February 02, 2025
by
pengwinner
1
New Features: Menus: Implemented core menu system for navigation and options. Deck Viewer: Added a dedicated view for inspecting your current deck and its contents. Power-Up Explanations: Detailed des...
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Monsters!
January 24, 2025
by
pengwinner
Battle monsters in some rounds. Each has a weakness, but also adds bad cards to your deck...
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Overhauled graphics and physics
January 19, 2025
by
pengwinner
New game board components, faster gameplay...
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Fancy spinner animation!
January 18, 2025
by
pengwinner
- levels end when score is reached. Gameplay slows to a stop to avoid misclicks on card selection screen. - physics tweaked for faster gameplay. - spinner animation added, and lights stay green until...
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