Dynamic targets, deck building & android performance!
Pinball Pandamonium » Devlog
Gameplay Changes & Additions:
- Card Upgrades:
- Refactored card system to support upgrades, templated descriptions, and marked upgrade names.
- Created a dedicated upgrade card screen.
- "Before" and "After" upgrade text now clearly styled (using strikethrough for "before" and green for "after")
- Fixed bug where upgraded Sword card only spawned one ball.
- Fixed bug where Upgrade + One Time text was broken.
- Targeting & Physics:
- Targets now move after every spin.
- Modified target collision to be dynamic and continuous, resolving issues where hits weren't counted.
- Removed bounce from flipper material.
- Targets now move after every spin.
- Difficulty & Balance:
- Rebalanced score scaling.
- Rebalanced Sushi Platter card to interact with soy sauce.
- Reduced starting deck size.
- Multi-ball now has hurts the player when balls are lost.
- Durations on buffs are now more extreme.
- UI & UX:
- Added animations between UI panels to prevent misclicks between screens.
- Added card removal screen.
- Fixed skip button screen issue where actions were inconsistent with taking a card.
- Fixed frozen screen bug.
- Created game over screen.
- Double clicking buttons no longer adds cards multiple times.
- Enemies & AI:
- Fixed bug where enemy would move after death.
- Fixed bug where enemy wouldn't unload correctly, being loaded in the wrong scene.
- Other:
- Enforced timeout and out of health game over conditions.
- Reset light state when last ball gutters.
- Added sound effect for Avocado card.
Technical Improvements & Optimizations:
- Performance:
- Capped frame rate to improve gameplay experience and address frame skip issues.
- Simplified lighting further, using on/off states for pinball maker lights instead of sine wave animation.
- WebGL build performance improved on Android.
- Code profiling recommended to identify further bottlenecks.
- Code Refactoring:
- Refactored card system for upgrades, templated descriptions, and marked upgrade names.
- Bug Fixes:
- Fixed Soy Sauce card bug.
- Fixed Sushi + Panda buggy scoring combo.
- Fixed screen shake bug.
- Visual & Audio:
- Buffed elements now light up.
- Fixed janky death animation.
- Added voice line when a score milestone is reached.
- Other:
- Sushi cards are now tagged correctly.
- Card attack animation hitbox plane issue investigated.
- Bao card is now classified as an animal.
Files
pinball-web.zip Play in browser
Version 1.0 75 days ago
Pinball Pandamonium
Roguelike deck-building meets addictive arcade action. The ultimate pinball challenge.
Status | In development |
Author | pengwinner |
Genre | Action, Card Game, Strategy |
Tags | Arcade, Cute, Deck Building, Pinball, Roguelike |
Languages | English |
Accessibility | One button |
More posts
- Progress is now saved!65 days ago
- New Power ups, Tutorial and Animations70 days ago
- First Public Prototype!80 days ago
- Monsters!90 days ago
- Overhauled graphics and physics94 days ago
- Fancy spinner animation!95 days ago
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