New Power ups, Tutorial and Animations


New Power Ups:

  • Added "Pace" gameplay mechanic, which shorten's all wait times, and increases ball speed.
  • Added "Invulnerable" to damage for a duration.
  • Added Healing.

Added a Tutorial:

  • Enhanced the Round 1-2 tutorial levels for a smoother learning experience.
  • Added animations to show the spinner loading the deck.
  • Clarify key gameplay mechanics, including:
    • Filling the spinner.
    • Completing a round by reaching the target score.
    • Lighting up both targets to spin for a random power-up.
    • The importance of power-ups for scoring points.
  • Forced the player to take a Boba power-up in Round 1 to introduce the concept of power-ups and synergies.

Gameplay Changes:

  • Deck Viewer Clarification: Updated the deck viewer text to explain that:
    • Power-ups are unloaded when triggered.
    • Power-ups are reloaded after all have been triggered.
  • Round Progression: The score target now increases each round. A message has been added to encourage players to collect stronger power-ups to keep up with the increasing difficulty.
  • Power-Up Upgrades:
    • Forced the player to upgrade a power-up for the first time to teach the upgrade mechanic.
    • Added text explaining that permanently upgrading a power-up helps score more points.
    • Added text explaining that permanently removing weaker power-ups increases the draw frequency of stronger ones.

Bug Fixes:

  • Fixed an issue where the raccoon would sometimes not spin again.
  • Fixed an issue where the "reloading spinner" voice line was not playing.
  • Fixed a bug where starting a new run after a game over was broken.
  • Addressed an issue where the target sometimes wouldn't light up correctly.

Files

pinball-web.zip Play in browser
Version 1.0 73 days ago

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